Ocean Waves in Prismatica UE4 WIP
Hey all Just a short little video rambling about some fun we had towards the end of the last stream I figured instead of trying to create a nice foam effect within the shader, I could just use my water interaction render target instead This creates a really nice expanding trail effect that fades out beautifully behind the wave. This was a little 15minute experiment and already looks very promising, so I m really looking forward to expanding on it and also adding some sort of collision logic
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