Populus Run, FIFTYTWO, Houdini Connect
In this Houdini Connect, indie game developer Alexey Kalinin talks about using Houdini to build procedural assets for FIFTYTWO s newest game, Populus Run. Learn about the assets that were used to create a variety of characters, levels, and props which are then brought into the Unity game engine to build the final game. Learn more about FIFTYTWO here: Get Populus Run on Apple Arcade here:
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