3 D Modeling Avatars with Selective Mesh Rig Hard Surface Attachment, Character Creator 4 Tutorial
In this tutorial, youll learn about how you can properly generate a skeletal rig and skin weights for your 3D model using the autorigging process in Character Creator for character models that are composed of multiple meshes. This allows you to accurately define certain meshes as part of the body and others as separate accessories. 00:00 Intro 00:10 Character Import Rig Creation 01:13 Midpoint Placement 03:54 Generating Skin Weights 05:00 Accessory Settings Note: Assets shown in this tutorial serve only as reference material. Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industryleading pipelines with one system for 3D character generation, animation rig, asset management, lookdev rendering
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