Brooke Maggs Weirder than Usual: Narrative Designing the Motel Sequences in Control
Dive into the worldbuilding and narrative development process at Remedy where nuanced narrative mood of the New Weird, like rituals and dreamlogic, evolved into a new game sequence in Control. This sequence, the Oceanview Motel and Casino, is a transient area that reoccurs throughout the game, where Jesse must complete rituallike puzzles to access new areas of the Oldest House. The talk will cover the evolution of the Motel sequences, from idea to final experience, and will show how narrative cohesion was maintained throughout development. Speaker s bio: Brooke has worked on the Apple Awardwinning narrative puzzle game, The Gardens Between (The Voxel Agents) and on the Australian storybook gem, Paperbark (Paper House). She has also consulted on a number of mobile titles, including the BAFTAwinning game, Florence (Mountains). She has received the MCV Pacific XBOX Creative Impact Award for her work in the games industry and recently moved to Finland to work at Remedy Entertainment. Brooke w
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