Rigging in Maya, Basics, IK FK, Limb Rigging
Here we are at the fifth video in my, rigging in, Maya series. Over the last four videos we looked at the fundamentals behind any rig, so now its time to move on a step and start to investigate some of the, basic systems. In this video we will take everything weve learned so far and put it to the test as we build arm rig. Not only will this include the joints and controls, but it will be the perfect opportunity to look at Inverse and Forward Kinematics, also known as, IK and FK, while creating a rig whic
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