Solving the First Person Shooter in VR
What does it take to bring one of gamings most popular genres to VR A panel of first person shooter experts share the lessons they learned from the front lineswhat works and what doesnt. Developers from High Voltage Software, Tripwire Interactive, Epic, and more discuss how theyve modified gameplay, HUD, cameras, and AI to create comfortable shooter experiences. Steve Arnold: Head of Studios, Oculus Joe Hamell: Team Art Director, High Voltage John Gibson: President, Tripwire Interactive Nick Donaldson
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