High Poly : from ZBRUSHs Polypaint to 3 D COATs Vertex Paint
0:50 FBX Export of the ZBrush polypainted highpoly, FBX Import in 3DCoat s Vertex Paint Room. 1:55 Calculating a Curvature layer 2:44 Calculating an Occlusion layer 3:14 Calculating a Baked Light layer 4:23 Adding a hand painted layer 4:56 FBX Export of the 3DCoat Vertex Painted mesh, FBX Import in Zbrush with Polypaint data. After a few tests and countless crashes (3DCoat export is damn unstable) : I found a way to polypaint a Zbrush high poly mesh with multiple subtools in 3DCoat s Vertex Paint R
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