Simulate Soft Bodies in 3ds max Fume FX 6 Tutorial
This FumeFX 6 for 3ds max tutorial explains all aspects of cloth and soft body simulation concepts and it will teach you how to create soft body simulation with permanent deformations. We will explain all types of constraints used in simulation and what is their purpose as well as options to create complex internal fiber structure that lowers directional bias. Collisions will be handled by the PhysX engine. FumeFX 6 beta for 3ds max is now open to everyone It is available as a free, fully functional commercial license that is valid until FumFX 6 beta can be used for leaning purposes, for noncommercial project or in a large studio for a major blockbuster film project at no charge during this beta period. Whatever project you have, feel free to use it and share your experience on our support forum. Get your free FumeFX 6 license at:
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