Mowziemation Tutorial Part 2: Animating the Model
This video demonstrates how to use my MowzieModelBase class in LLibrary to animate your mobs. Don t hesitate to ask any questions in the comments (Note that this video was recorded long before the Barakoa s release) If you do not want to use LLibrary, you can achieve (with much less ease) the same effect using pure mathematics: walk(box, speed, degree, invert, offset, weight, f, f1); is the same as 1 if invert is false, 1 if invert is true f1 degree speed + offset) + weight f1; There are a few other methods that are not covered in this video: faceTarget(box, numOfBoxes, f3, f4); Apply faceTarget to head and neck boxes of your mob. numOfBoxes needs to equal the number of boxes that you use faceTarget on. For example, if the neck is 5 boxes long excluding the head, use numOfBoxes 6 on each call. Pass f3 and f4 from setRotationAngles. chainWave, Swing, Flap(boxArray, speed, degree, rootOffset, f, f1); These methods take an array of connected boxes and make them
|