Aliens Eradication, Mercenary, No Failure Runs, Part 1
A return to Aliens Eradication once more after so long. Took me a while to readapt my addon to the new version. Lots of tinkering, fiddling and comparing to make sure that my stuff s still there while Payload s new stuff is also there, but I think I managed to get it mostly right. A complete rerun, this time with the marauding Mercenary. From what I can gather, it seems that the classes in AE don t just differ in how they play with the layouts and objectives, but also on the difficulty front. You ll straight up face new enemies that you wouldn t find at all if you re playing Colonist, if not doubling down on the whole enemy counter. That s pretty much the reasoning on why Second Site this time around took me an hour to beat instead of the Colonist s 40 minuteish run. Quite a toughy. Still though, despite the harder resistance to fight, ammunition and supplies in general are still balanced enough for me to run through with no problems, for the most part. I m grateful enough to still be running UsetoPicku
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