Making character shells in ZBrush Part 1
This is a tutorial on how to manually hollow out and make your 3D model have a shell. Shelling before printing can greatly reduce the amount of material you need for a 3D print. It also can greatly reduce the amount of stress you put on the printer. In part 2, we will cover adding additional supports to the inside of the model with Zbrush ZSpheres. Whenever we make new surfaces, we also have to make sure they are properly supported See full post here:
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