How To Model A Concept Car In Plasticity, Part 5, Starting the Hood and Top Section Body
In this video we are going to carry on exploring the bodylines of the concept and start to create the hood and upper mid section of the car. When designing something like this it can be helpful to overbuild your design knowing you will be trimming away or deleting all together. Exploring shapes in 3D without blueprints or existing images is an evolution of design. Don t be afraid to copy and delete geometry.
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