Adjusting Finger Bones To Accept Bento Animations And Poses ( MH, MB to SL Project)
This is a Second Life (r), Opensimulator (opensim) tutorial. This same process can be achieved in Blender 3d. I am using 3ds max in this video. Here I show that I ve adjusted the Makehuman fingers to accept standard bento finger Animation Overrides (AO) and Poses. Then I show the process using the Manuel Bastioni Lab character exported and converted using my Universal tool. Here are some useful things, one of which is in the video, the bento skeleton.
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