Dev Blog Project Zomboid
0:00 One of the players is teleported back to the car when the second player moves away from him 1:17 If one player hits another player nonstop, then after one fall he will stop falling 1:33 Player teleport was fixed for the case when remote player is moved during the timed action 1:42 Running does not sync for remote player. It leads to teleports. 2:13 One zombie attacks two players at the same time
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