Creating mouth interiors with Zbrush
Using an open insert mesh, and some poly groups, it is possible to prepare a previously static sculpture for openmouth animation. Character based on concept art by Nubia Palacios: How to do it yourself: Create the mouthinterior, gums, teeth, and tongue as a single subtool. (For this example, I combined some premade insert meshes) The mouthinterior will be an open mesh on the side facing the lips, and the normaldirection will point inward Viewing this model straigh
|
|