C++ Open GL Tutorial 20 Physics Intro
In this video, we begin to integrate physics into our program and experiment with launching projectiles. Sphere Model: I didn t do an amazing job of explaining this in the video, but the reason why we have one equation to update the position and velocity is because through scalar multiplication and vector addition, subtraction, each component is evaluated separately, allowing us to just pass in the updated position as a coordinate to the model matrix. Website: Twitter: Discord: This Github Repo: This Playlist: Listened to the Celeste OST by Lena Raine
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