TIMELAPSE Game Asset Military Stretcher, Autodesk3ds Max, Substance Painter
Download all the original scene files on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Red Hector Cuevas Elvijs Dovans Dunedain larry yu arber beqiri Michalina Kulita Ivan Colelli 冬良 高 Seiji Sugawara Valentin Cocquerez In this video I ll show you the complete workflow on how to model, unwrap, a Military Stretcher in Autodesk 3dsMax and then texturing it in Substance Painter. We ll begin by modeling our model, then we ll make the high poly version and unwrap the lowpoly in 3dsMax. After that, we ll bake the high and lowpoly versions and texture in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinterest
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