Kent Trammell Sculpting the Wrangler ( Part 2, 15)
The second stage of our game characters production is Sculpting. This is where we quickly and artistically build out a 3D translation of the 2D artwork. Sculpting is so valuable for this second stage because of its flexibility and artistic inclination. Sometimes this transition from 2D to 3D can result in a model thats inspired by the art rather than being a realization of the art. As a stylized character, The Wranglers design is very specifically crafted. So were not going to treat it like a suggestion. Rather were going to do our best to fulfill it truthfully.
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