TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 5: Tips Tricks
In this last video, we ll explore some tips and tricks to get even more out of volumetric and SSS effects in Corona Renderer: 00:48 Fixing an invisible material 02:24 How to optimize rendering speed: Single Bounce Only 03:51 How to optimize rendering speed: GI vs AA Balance 05:34 How to optimize rendering speed: Light Samples Multiplier (LSM) 07:08 How to optimize rendering speed: Interpolation and Step Size 11:47 Extra Examples: Silver Lining effect in Clouds 15:09 How to resolve faceting in your volumetric object 18:13 LightMix works fine with volumetric objects 20:17 Limitations of volumetrics with the caustics solver 23:34 Tips for creating God Rays 31:41 Differences between CoronaMtl with Volumetrics, and the CoronaVolumeMtl: Emission 33:38 Differences between CoronaMtl with Volumetrics, and the CoronaVolumeMtl: Inside Mode 38:00 Ending Watch part 4 here:
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