Exporting UDIM Textures from Substance to Maya ( Arnold)
Learn how to export Textures from Substance Painter to Maya. In this course you will see how to export UDIMs (multiple maps onto a single mesh) and apply those in Maya so they can be rendered with Arnold. I want to be your Digital Art Mentor. I ve been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender oneonone. Please subscribe to my channel to keep up to date. TIMECODES: 0:00 Intro 0:31 Export Mesh out of Substance 3:19 Exporting Materials from Substance Painter 7:56 Importing Materials into Maya 9:50 Creating Arnold Material 10:08 Plugging in Color UDIM tiles in Maya using UV Tiling Mode 11:34 Adding Roughness UDIMs in Maya using UV Tiling Mode 12:05 Applying Normal Maps UDIMs in Maya using UV Tiling Mode 13:05 Matching my Substance Lighting in Maya 14:44 Reversing the Normal Map in Maya PRIVATE TUTORING: Wyzant:
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