Sleeping Dogs: Atmosphere in Game Design
What do we mean when we say a game has a good atmosphere What does it mean to be atmospheric And how does that answer help teach us good game design Let s look at a strong example of a game with a good atmosphere and see where the answers take us. Chapters: 00:00 Intro 7:09 The Aesthetics 16:55 The Overworld 24:22 The Gameplay 31:30 The Polish 37:47 The Takeaway Resources: Barry Kramer s Video Essay on Immersion: Greg Kasavin s GDC talk: Sakurai s Hit Stop Video: As well, shoutout to MrHammers video on atmosphere, it was the only aboveaverage video essay on video game atmosphere I could find (and the way I found out about Kasavin s GDC talk): Academic cited consulted works: Collins, Karen (2013): Playing with Sound. A
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