Part 3. Thatched Roofs: Medieval Game Environment in UE4
In the third part of this series, Quixel s Jakob Keudel sculpts highly detailed thatched roofs for the houses, using surfaces and atlases from the Megascans library, and leveraging the power of Unreal Engine s geometry tools and Quixel Mixer. Get the full scene for free on the Unreal Engine Marketplace: Full Medieval Game Environment tutorial series playlist: Walkthrough: Overview: Part 1: Blockout: Part 2: House Creation: Part 3: Thatched Roofs: Part 4: Foliage Part 5: Set Dressing Part 6: Lighting Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine:
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