Atomic Heart, PS4 PS4 Pro PS5, Graphics Comparison, Analista De Bits
PS4: 1080p, 30fps PS4 Pro: Dynamic 2160p, 30fps (common 1728p) PS5: Dynamic 2160p, 60fps (common 2160p interiors 1800p1620p outdoors) All versions have a single display mode. In certain occasions the framerate is blocked at 30fps during the cinematics in PS5. Better shadow filtering on PS4, PS4 Pro compared to PS5. Loading times 4 times faster on PS5. PS4, PS4 Pro have less npcs and vegetation. Windgenerated vegetation animation has also been reduced (or omitted). Superior texture quality on PS5. Some materials have added tessellation. Geometry of most assets is higher on PS5. Draw distance is slightly longer on PS5. PS4, PS4 Pro omit some SSR reflections, but retain planar reflections and cubemaps. All versions suffer from some framerate issues with enemy animations. It contrasts negatively with the fluidity of the PS5 version. The streetlights in the PS5 version are poorly oriented. A careless and funny bug. Better interior lighting, ambient occlusion, better postprocessing effects and particles on PS5.
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