Should Designers Listen to Negative Feedback
Players certainly aren t shy about sharing their thoughts on video games. So what should developers do when players tell them they hate a certain game mechanic, character, or level This video will explore some tips for responding to feedback and criticism. Support Game Maker s Toolkit on Patreon Join the GMTK Game Jam Sources Please see pinned comment Games shown in this episode (in order of appearance) DOOM Eternal (id Software, 2020) Bloodborne (From Software, 2015) Pokémon: Sword and Shield (Game Freak, 2019) Animal Crossing: New Horizons (Nintendo, 2020) XCOM 2 (Firaxis, 2016) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Mass Effect 3 (BioWare, 2012) ReCore (Armature Studio, 2016) Resident Evil 5 (Capcom, 2009) Minecraft (Mojang, 2011) Assassin s Creed IV: Black Flag (Ubisoft Montreal, 2013) Tom Clancy s The Division (Massive Entertainment, 2016) Call of Duty: Modern Warfare (Infinity Ward, 2019) Final Fantasy XV
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