NVIDIA DLSS Natively Supported in Unity 2021. 2
Unity made realtime ray tracing available to all of their developers in 2019 with the release of 2019LTS. Before the end of 2021, NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity NVIDIA DLSS uses advanced AI rendering to produce image quality thats comparable to native resolutionand sometimes even betterwhile only conventionally rendering a fraction of the pixels. With realtime ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful realtime ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics. Learn more about DLSS here:
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