Creature Tutorial: Pt 3 ZBrush Sculpting
In Part 3 of the series I go through how I used Zbrush to add sculpted details to my mesh ontop of the displacement I already created inside of Mari in the previous tutorial. By sculpting into it I can add an extra level of realism and help marry my projection and model together. I go through my work flow and tips for sculpting, along with a bit of posing for the final render. To get the model to follow along: If you have any questions pl
|
|