Unity Multiplayer with Mirror Third Person Controller Tutorial
Unity Engine, Mirror Netcode, Third Person Controller Asset, ParrelSync, all combined to get you started with an online game. Code snippets: if (controller null) return; using Mirror; using using StarterAssets; public class PlayerSetupScript : NetworkBehaviour , , remember to set these on player prefab public PlayerInput playerInput; public ThirdPersonController thirdPersonController; public override void OnStartLocalPlayer() , ,disable by default on player prefab true; true;
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