UE4 Performance BP vs C++ vs Blueprint Nativization, feat. Multithreaded Tick
1. Quick Timestamp for Results: 5:06 2. Shameless plug My Loading Screen System on the UE4 Marketplace: (Loading Screen System) 3. Video Description: In this video I try to showcase a comparison between C++ performance, regular Blueprints, and Nativized BPs. The test spawns a large number of actors (10, 00030, 000) with each actor executing small math calculations in its tick event. There is no visual component to the actors (as this al
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