Godot Tutorial How to make a Water, shader in the description
SUBSCRIBE 3DNik My Games: Donate Support: Patreon Shader: shadertype spatial; rendermode blendmix, depthdrawalways, cullback, diffuseburley, specularschlickggx; uniform vec4 albedo : hintcolor; uniform sampler2D texturealbedo : hintalbedo; uniform float specular; uniform float metallic; uniform float proximityfadedistance; uniform float roughness : hintrange(0, 1); uniform float pointsize : hintrange(0, 128); uniform sampler2D texturerefraction; uniform float refraction : hintrange(16, 16); uniform vec4 refractiontexturechannel; uniform sampler2D texturenormal : hintnormal; uniform float normalscale : hintrange(16, 16); uniform vec3 uv1scale; uniform vec3 uv1offset; uniform vec3 uv2scale;
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