Evolution of Build Engine Games 1993 2018
Evolution, History of Build Engine Games from 1993 to 2018. Build is a firstperson shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a twodimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects. List of Build Engine Games: Ken s Labyrinth January 1, 1993 Witchaven September 30, 1995 William Shatner s TekWar October 1995 Duke Nukem 3D January 29, 1996 Witchaven II: Blood Vengeance May 6, 1996 PowerSlave October 31, 1996 Duke Nukem 3D: Atomic Edition 1996 November 1996 Duke it out in D. C. March 17, 1997 Duke Nukem 3D: Plutonium Pak April 6, 1997 Redneck Rampage April 30, 1997 Redneck Deer Huntin 1997 Duke Nukem s Penthouse Paradise May 1, 1997 Shadow Warrior May 13, 1997 Blood May 31, 1997 Cryptic Passage for Blood June 30, 1997 Duke: Nuclear Winter December 30, 1997
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