TIMELAPSE Game Asset Old Sofa, Autodesk3ds Max, Zbrush, Substance Painter
Download all the original scene files on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Red Hector Cuevas Elvijs Dovans Dunedain Seiji Sugawara Valentin Cocquerez Valera ImCuca Saleh In this video I ll show you the complete workflow on how to model, sculpt, unwrap an Old Sofa in Autodesk 3dsMax and then texturing it in Substance Painter. We ll begin by modeling our model, then we ll make the high poly version in Zbrush and unwrap the lowpolly in 3dsMax. After that, we ll bake the high and lowpoly versions and texture in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinterest: Dribbbl
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