Lets Code A Voxel Game in C++ and Open GL World Generation I
Welcome back all In this video we explore how to use noise to create a nice little terrain generation thing ENJOY :) SOURCE CODE: RESOURCES: Height map image function Understanding how to use simplex noise MUSIC USED: Rayman 1 Betilla The Fairy Beyond Good And Evil Home Sweet Home Donkey Kong Country In A SnowBound Land Donkey Kong Country Forest Interlude Dragon Quest VI Pegasus Donkey Kong Country Stickerbush Symphony LINKS: GitHub: Discord Server: Support me on Patreon:
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