Cryteks Crysis 2 DX11 Bullshit Tessellation
As you can see some objects are so heavily tessellated but the amount of detail you NOTICE IN GAME is pretty much ZERO. Especially those alienshields and the big chunks of stone and rubble. You barely see them up so close at So what is the reason for the heavy tessellation The alien tentacles are tessellated but still they are EDGY on some points, like that big hose, tube in the middle of them it has EDGES, so why the thousands of polygons for gods sake Crytek should have chosen a better distanc
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