RPCS3 Heavenly Sword now Playable (4 K 60 FPS Gameplay)
Back in June, kd11 fixed a frequent Out of video memory crash which affected Heavenly Sword and Resistance: Fall of Man. This made both games much more stable and both are now in a Playable state. kd11 also fixed Heavenly Sword s broken shadows in July by allowing depth bounds test to access the Z buffer even when depth test is disabled. As mentioned in the title, the Gameplay footage here is running at 60FPS (above the game s 30FPS framerate cap). In order to run Heavenly Sword at 60FPS, create a cus
|
|