Fluid Ninja LIVE 1. 4 pre release demo Volumetrics vs Hard Surface same fluid visualized two ways
Live 1. 4 is coming July 2021 for UE4 and UE5 with Realtime VFX and Cinematics Render support Community, Discord server is up The same realtime generated fluid simulation data is visualized using two different methods: (1) raymarching based translucent volumetrics AND (2) polygonal mesh based opaque hardsurface. Ninja 1. 4 will introduce these new techniques besides the classic Flat planes and Parallax mapping. Soundtrack: Razor1911 The Scene Is Dead Marketplace: Twitter: FluidNinja LIVE Playlist For baking fluids, see FluidNinja VFX Tools: FluidNinja VFX Tools Playlist
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