Creating VEX Tree Generator in Houdini, render in Redshift
In this tutorial I explain how my HDA VEX Tree Generator works. We will learn some VEX coding inside of a POPsystem and will create a tree from scratch. You can find HDALC and HIPLC source files (with even more functions) on my Gumroad page here: Timecode: 00:23 Explaining concept 03:52 Starting geometry 05:00 VEX: defining variables and creating points 11:40 VEX: changing direction with Sample Direction Cone 22:10 connecting points with lines 24:00 adding POPforces 25:40 colorizing techniques 33:28 meshing 35:05 Redshift render
|
|