Designing Environment Art in Gaming Super Art Power Hour Ep. 2
Nathan Rogers is a Senior 3D Environment Artist at Riot Games. He has worked on Summoner s Rift for League of Legends, contributing such pillars as the Baron Pit and the surrounding walls into which one flashes (with F). He also previously served as the primary environment texture artist on VALORANT. So strap up and sit down for Episode 2 of the Power Hour, as Nate demonstrates his handpainting technique and waxes poetic on the role environment plays in storytelling and bringing game worlds to lifebut also the importance of balancing all that with the clear need for submachineguntoting teddy bears. To see more of Nate s work, check him out at The Riot Games Super Art Power Hour is a monthly longform educational segment spotlighting super art and super artists at Riot. , riotgames, gameart Subscribe to the channel: YouTube Follow Riot Games on: Twitter Instagram Facebook We re hiring Follow LifeAtRiot for updates: Open Roles LinkedIn Twitter
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