UE4: Good Looking Randomization for Procedural Buildings
Learn shader methods for adding variation to modular meshes, both instanced and static. Plus a Houdini microtut inside; ) Download project files: Text version: Chapters: 00:00 Overview 03:34 Houdini 07:57 Blueprint 14:22 Shader 14:40 Cell noise, texture packing 16:40 Mixing, heightbased dirt 18:26 Remap function 21:16 Vertex colorbased effects 22:55 Random colors 24:34 Hiding items 27:08 Local position offset 29:20 Shader screenshot Big thanks to reviewers: Mikołaj Fabjański Alexander Gajek
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