How Dead Spaces Scariest Scene Almost Killed the Game, War Stories, Ars Technica
Glen Schofield, the cofounder of Sledgehammer Games and the creator, director of Dead Space, goes indepth on the development of the classic thirdperson horror shooter. Glen set out to create the scariest video game of alltime, borrowing gameplay elements from Resident Evil 4 to create a product with a unique blend of horror and action. Always upping the ante, the Dead Space team decided to create a massive dreadful tentacle that attacks and drags the game s protagonist around the environment. Little did
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