Creating an Emissive Tileable Material for UE4
In this tutorial, I will be showing you the workflow I use to create scifi tileable materials using Quixel Suite 2. First I will be creating a basic normal map using NDo and then I will be converting the normal map to an AO map. Next I will be painting my material ID map and emissive mask inside Photoshop. After that I will create the albedo, metalness and roughness maps using DDo. Lastly I will import all of the generated textures into Unreal Engine and set up the my final emissive material.
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