My Adventure with 3 D Perlin Noise
My adventure with 3D perlin noise. I ll go back to working on my game Revised and commented script: Directions: Create new GameObject and apply script (set block prefab to unity s cube and material to a new material). Start game and press G to generate. Notes: The terrain is actually mirrored on all axes. Pick a point far from origin or use a different noise if you care about this. Where I found the 3D Perlin noise method:
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