Army of the Dead, VFX Environment Breakdown, Framestore
One of the main challenges the team faced on Army of the Dead was building a postapocalyptic environment of Las Vegas. VFX Supervisor Bob Winter and his crew flew in for a twoweek shoot and gathered reference material of the entire strip. Working from vis devs concept art work of a destroyed Las Vegas, the team recreated the city and its iconic landmarks. Director Zack Snyders distinctive aesthetic style was also on full display; from muted color palettes to velvety textures all shot through dream lenses.
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