The Witcher 3: Optimizing Content Pipelines for Open World Games
In this GDC 2015 talk, former CD Projekt Red technical artist Martin Thorzen explains best practices for managing artistic content optimization in open world games like The Witcher 3 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talk
|
|