Infinite Play
In this GDC 2015 lecture, join Richard Lemarchand, former Naughty Dog lead game designer and associate professor in the USC Games program, for a talk that investigates the game design potential of open play play that does not necessarily result in an outcome of victory or defeat. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the c
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