Fractal Combat game asset, Hard Surface Modeling Texturing in Blender
Here s a timelapse of modeling texturing a spaceship or something like that, done in Blender 2. 62 and Photoshop. This work is going to be used in an upcoming update of Fractal Combat, an amazing game by Oyatsukai for iOS devices. iTunes Link: As you can see, I made just a single 10241024 map, because I have to work under limited memory constraints. All of the modeling+texturing process took almost 4 hours. Thanks for watching
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