Using shader user data in C4 D with Redshift proxies
Learn how to create custom user data on your geo to control shader variations and how to access it after you export a RS Proxy. 1. Intro 2. Demo 0:40 3. Build 1:40 4. Proxy Control 6:50 5. Wrap 10:43 Sorry for my late night quite energy. It took me 1 night to prep the scene and another night to do several takes to get the most concise flow. Always open to better solutions in the comments, let me know
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