Discovering Fake Caustics in Blender
Let s create a custom procedural texture that can be projected with a simple spot light in Cycles This can be combined with a simple volumetric shader to get smooth god rays and looong render times. Monkey project file (free): If you want to support the channel: Chapters: 00:00 Look at this texture 00:39 Diving head first into the shading editor 04:24 Copying the material to a spot light 05:22 Something is 06:12 There we go 06:30 Adding volumetrics 07:17 The results are in 08:13 But what about Eevee Instagram: Thanks for watching Music: Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel ): Final r. .. 20210901 X9YmJ0zGWHw
|
|