Substance Painter Texturing PART 2 of 2 ( Rendering in Arnold)
Want to learn Texturing with Substance Painter and Shading and Rendering with Arnold Renderer This Arnold Rendering Tutorial is the second part of a 2 part series going over Texturing and Shading of this prop. Timestamp Index: 01:06 Organize with Materials with Hypershade Layers. 03:50 Importing Textures. 07:55 Hooking up textures into aiStandard Surface Shader. 10:34 Overview of Arnold Lighting setup. 11:35 Camera gate settings. 12:22 First Render. 12:51 Arnold Displacement Setup for Objects. 14:28 Discuss basic shelf scripts to run MEL commands. 17:14 Modifying Shader attributes. 18:12 Refining bump and displacement values. 20:20 Overview on making and using AOVs. 22:11 Artist Disclosure, Wisdom. 22:50 Using Arnold Light Manager. 23:47 Viewing all lights in isolation. 25:00 Refining Bump on Leaves. 27:07 Closing Remarks. The model that I used today was from Albert Valls Education pack he provided here: Albert Valls Education Models:
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