How Crytek Builds 3 Dimensional UI for VR
In this 2016 VRDC talk, Crytek s Riho Kroll talks about the design and technical challenges of building 3D User Interfaces using traditional game development pipelines of modeling and animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more
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