Creating Feudal Japan from Across the Pacific
In this 2021 GDC talk, Sucker Punch Productions Jason Connell examines the valuable input of cultural experts throughout production of Ghost of Tsushima, and touches on direction techniques used to find the soul of the game experience. Register for GDC 2022, inperson in San Francisco, March 2125, 2022: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
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